Tomorrow's blaster technology.

Monday, July 29, 2013

New Dart Technologies

Distance
Many of my mods have a key element to their performance increase: filled head darts. These are simply darts that have had the heads opened up, filled with melted polymer, and closed back up again. This simple modification busts through the speed and distance limitations of normal darts. However, they only really benefit from modified blasters. Their added weight simply makes them more demanding when it comes to acceleration power and transferred kinetic energy.
A filled head dart. It looks like a stock dart, but it has a characteristic spooky stability when supported near the head.


Some talk about kinetic energy...
Kinetic energy is a topic with little application to stock darts, but once they get heavier, it becomes very important- and with modified blasters, it skyrockets. For example, my Pinpoint sniper rifle, a blaster I made from scratch, puts 40 foot-pounds of kinetic energy into the dart, and that borderlines on ripping a gash in the dart's side. Darts actually only last around 5 shots before they're only useful in flywheel blasters. Also, even a filled-head dart loses 75% of its kinetic energy before hitting its target when being shot out of the Pinpoint.
the Pinpoint sniper rifle
Tail fletches
Tail fletches on darts perform two purposes: (1.) they direct air more smoothly around the rear of the dart, and also slightly to one side, which (2.) puts a stabilizing radial spin on the dart. This is what gave th. Hunter pistol its half-inch accuracy. Also, I made it a recent addition to the Modifly, tripling its accuracy down to 1 inch. Tail fletches look like inside-out arrow fletches, and they serve basically the same purpose.
Tail fletches on  the Hunter pistol's one and only dart

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